![]() ![]() The metaverse was free and open, and it provided an opportunity for people to communicate outside of the real world. ![]() The term “metaverse” was coined by Neil Stephenson in 1992 in his popular sci-fi novel, “Snow Crash.’ It describes a virtual space where anyone could go and interact with one another. What’s the difference between the metaverse and VR? Is there a difference?īefore we discuss the various flavors of VR, we need to address the most common question we’re being asked lately: “What’s the difference between VR and the metaverse?” The answer? Well, it has a few twists and turns, which we’ll attempt to straighten out. In this article, we dispel some myths about VR and the metaverse, explore the benefits of using VR for your L&D needs, and dive into the three main “flavors” or types of VR that are most useful in our industry. With the ability to simulate realistic environments and situations, VR is already transforming the way we approach training and education. In recent years, virtual reality technology has rapidly evolved and become far more accessible, providing new opportunities for learning and development professionals to produce immersive and engaging learning experiences we never could create before. => Virtual reality is unlike anything else we’ve seen before, but it provides so many valuable opportunities for learning through its ability to create immersive, engaging and memorable learning experiences. The 3 flavors of VR: Creating immersive L&D experiences Array ![]()
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